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2026 SeasonHawk-Eye CV

Robot Umpire Tracker

MLB's Automated Ball-Strike System uses Hawk-Eye pose-tracking cameras to generate batter-specific strike zones and adjudicate challenges in ~17 seconds. Each team gets 2 challenges per game.

Powered by Sony Hawk-Eye (12 cameras per ballpark) and T-Mobile 5G private network.

4,302

Total Challenges

2,169

Overturned

50.4%

Success Rate

4.2

Avg / Game

17.0s

Avg Time

Recent Games — Challenge Activity

DateMatchupChallengesOverturnedSuccess %Avg Time

How the Automated Ball-Strike System Works

1

Human umpire makes the initial call

Every pitch is still called by a human umpire behind the plate.

2

Team may challenge the call

Each team gets 2 challenges per game. Catchers, hitters, or pitchers can request.

3

Hawk-Eye determines the true zone

12 cameras track ball trajectory and batter-specific strike zone via skeletal pose estimation.

4

Call confirmed or overturned (~17 sec)

Result transmitted via T-Mobile 5G private network to the ballpark display.

Key Facts

Cameras per park12
Position accuracy±0.1 in
Challenges per team2 / game
Avg review time~17 sec
NetworkT-Mobile 5G
Skeletal keypoints18 per batter
ApprovedSept 2025
MLB / Hawk-Eye / UmpScorecards|

ABS Strike Zone Model

Hawk-Eye tracks 18 skeletal keypoints on each batter to generate a personalized strike zone. The zone top is defined as the midpoint between the shoulders and belt; the zone bottom is the hollow of the knee. Width is the fixed 17-inch rulebook plate.

HOMETOPBOTZONEBatter-specific17 in (rule book width)Zone boundarySkeletal point

18 skeletal keypoints tracked at 30fps per batter

Zone top = midpoint of shoulders & belt | Zone bottom = hollow of knee

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